Monday, October 20th, 2008 | Author: admin

Sunday, October 19th, 2008 | Author: admin

Sunday, October 19th, 2008 | Author: admin
Warhammer online ” and has just joined the “World of Warcraft” player for the war, two games behind the developers started playing the mouth of the war. Mythic’s CEO Mark Jacobs is competition between two said, “is a marathon, not sprint.”

The GamesIndustry.biz in an interview, Jacobs directly to the Blizzard executives fired Paul Sams, who has said that more than half of the “World of Warcraft” to “Warhammer OL” has returned to the players of Warcraft. Jacobs said: “The Games is one of the major characteristics of the players will play at the same time a number of games. For this, we have Paul’s remarks surprised. Wan Moshou he should know that many players will play at the same time,” Warhammer OL ” Or 3 of the game. ”

He added: “that any ‘player to play our games will not play another game’ to all the players on the network before the research is untenable. That the only player to play a game of thinking is a bit silly . ”

When asked whether there is confidence in the “Warhammer OL” in the “World of Warcraft,” the second piece of information released after the players can retain the heart, Jacobs said firmly Mythic will update the content to compete with them: “We Have been aware of the heavy snow is scheduled to be issued in November. We have also just announced our first major patch. This is also part of a plan to fight back. ”

“This is the first step with the Blizzard against. We are moving forward successfully. And if you have one like” World of Warcraft “game in the industry such strong competitors, you have to do a good job and they must spend a lot of competition Money and time to prepare. ”

“This is a marathon, not sprint. Not only in the autumn of this year, even after the spring we will launch many new content.”

Sunday, October 19th, 2008 | Author: admin

Last July, Mythic Entertaiment upset fans of the then still-in-development MMO Warhammer Online when it announced that it was cutting four of the planned player classes for the launch of the game last September. However, in the first ‘State of the Game” address on the game’s official community web site, Mythic’s head man Mark Jacobs announced, “….in December, the Black Guard and the Knight of the Blazing Sun will officially be part of WAR.” He added, “When they were cut from the game launch plans earlier this year, I said that the Black Guard and the Knight would be part of WAR only when they were great and deserved their place alongside all of WAR’s other compelling classes. “

The two new class additions will be added to the game for free; the State of the Game update covers a lot of ground on additional features coming to Warhammer Online but Jacobs adds at the end, “Fellow WARriors, we have a lot more big surprises coming your way that I will address in my next State of the Game message and it’s going to be a doozie”

Sunday, October 19th, 2008 | Author: admin

When Warhammer Online: Age of Reckoning launched last week, hopes were high. The game had been in the works for more than three years, after Mythic Entertainment picked up the massively multiplayer online role-playing license in the wake of Climax Online’s failed attempt.

After Electronic Arts bought Mythic in 2006, it sunk a “huge pile of money” into the title, designer Brian Wheeler said at a recent press event. Indeed, last month, EA Games president Frank Gibeau told GameSpot that he thinks Warhammer has a good chance to “bring something fresh” to the MMORPG space, currently dominated by Blizzard Entertainment’s World of Warcraft.

As it turns out, Warhammer is already well on its way to fulfilling Gibeau’s aspirations. EA today announced that in its first seven days on the market, the game garnered a half-million account sign-ups–or more than 71,000 each day. Though nowhere near World of Warcraft’s 11-million-strong subscriber base, the number is 100,000 more than the first-week performance of Funcom’s Age of Conan: Hyborian Adventures, WOW’s biggest challenger to date.

EA claims Warhammer Online: Age of Reckoning, which it abbreviates as “WAR,” is now “the fastest-selling new MMO of all time.” It also has room to grow since WAR is currently sold only in North America, Europe, and Australasia–unlike WOW, which is available in Asia proper, including the hyper-lucrative Chinese and Korean markets. warhammer gold for sale

However, it remains to be seen whether WAR’s growth can sustain itself, unlike another MMORPG. Despite shipping 1.2 million units, Age of Conan had only 415,000 subscribers worldwide three months after launching.

Sunday, October 19th, 2008 | Author: admin

Fickle is a bit of an understatement when it comes to the massively multiplayer online gaming community, where unconditional devotion one day can quickly turn to vitriolic criticism the next. Thus far, EA and Mythic Entertainment have successfully navigated these treacherous waters, with the publisher, Mythic, claiming that Warhammer Online: Age of Reckoning was the “fastest-selling new MMO of all time,” a clear shot at Blizzard’s market leader World of Warcraft.

With the worldwide player base now in excess of 750,000, Mythic said today that it has shifted its focus from squashing postlaunch bugs to rolling out its first major content update, which is due this fall. Headlining this update is the return of two heavy fighter classes that were cut shortly before the game’s launch in September: the Dark Elf Black Guard and the Empire Knight of the Blazing Sun. The two classes respectively mirror two currently playable classes, the Dwarven Ironbreaker and Chaos Chosen, and will be available for play in December.

The two returning classes won’t be the only changes to arrive with patch 1.1, according to Mythic general manager Mark Jacobs. Realm-versus-realm warfare, better known as the hallmark competitive component of the game, is in for major tweaks. Jacobs promises the patch will include better and more-frequent item drops as well as a new influence system similar to that seen in the oft-praised player-versus-environment public quest system.

Other areas that will see tweaks include the mail and chat system and system performance on lower-end PCs. Jacobs also said that it would continue its effort to evenly distribute the player base across servers by introducing free transfers to and from select gameworlds. Lastly, the Mythic exec confirmed that all classes will see changes as a result of the patch. Jacobs emphasized that the vast majority of the changes will be power enhancements, rather than a reduction in abilities

Saturday, October 18th, 2008 | Author: admin
Warhammer Apothecary Guides for Beginner  

Potions can be very useful in game, at least in my experience. Most of the beginner potions are going to add +10 to a stat for 5-10 minutes. If you compare that to level 5 gear, you’re talking about being able to add a bonus comparable to two or three pieces of armor that all buff the same stat. Want to heal? Beginner for warhammer apothecarypotions will give you a quick recharge of +250 hp if you know where to get the materials. Overall it appears that Mythic intends apothecary to be the number one utility crafting skill. If you don’t want to invest a lot of time in raising it, you don’t have to: every merchant who sells apothecary supplies sells enough materials for you to grind out restoration potions.

What you need:
Every potion has 3 basic components. First you have to have some sort of container. The basic container is a used glass vial, which costs 5 brass at a vendor. You also need a main ingredient, these can be purchased at a basic vendor as well. Vendors in the low-level towns will have elvish parsley for recovery (heal over time potion) and bear claws for strength. There are also some intelligence materials I believe. Bear in mind that as you progress in level, the quality and type of ingredients vendors provide will change. Finally, you have three slots where you can add additional components. When first starting out, don’t waste your time adding anything other than cloudy water. Again: until you get your skill to 25 adding anything other than cloudy water to your potions is a waste of materials that will be helpful later. Simply put, you don’t yet have the skill to make more than one potion at a time, and you don’t have the materials to make potions that last longer than 5 minutes.

How to get it:
There are two gathering skills that contribute items usable as a main ingredient. Butchering will give you main ingredients as well as some ingredients with varying miscellaneous effects (stabilizing effects appear to be the most common). Cultivating will allow you to grow plants and fungi which can then be used to create potions. Which is better? Well each has its benefits. Butchering is great because if you know where an animal spawns you have an unlimited supply of an ingredient, provided you are willing to farm long enough to build up your stock. However, butchering’s strength is also its main weakness: you have to have animals to butcher, which means higher-level components will not be available right away, even if your skill would be high enough to harvest them. Cultivation is the more peaceful alternative to butchering. I’ve found that every monster component has an equivalent plant. But it’s worth noting that each skill point you want to raise in cultivation will take approximately 90 seconds. Butchering an animal has a duration of 5 seconds. This means that while cultivation requires nothing other than seeds, it takes much much longer to raise skill in cultivation compared to butchering. However as far as I can tell butchering has nearly nothing to contribute to dyes; I am reluctant to comment any further on this because my experience with dye-making is non-existent.

How to get good potions quickly:
Here’s how I did it, which may not be the best way, but it got me to making some good potions after about 15 minutes of skill-raising. First off, you’re not going to be able to use any green ingredient you have until your skill is at least 25 (this may change, I’ll explain more later). Your best bet for getting skill from 1 to 25 is to simply figure out what potion will benefit you most from the ingredients available at the vendor, and then just get enough materials to make this potion 25 times. Remember you only need the main ingredient, a used glass vial and some cloudy water at this point. After buying 25 of these three items, open up your skills by pressing ‘V’, then select warhammer apothecary guides from the top of the alphabetized list under the general skills tab (it’s the hammer icon on the far right).

The warhammer Apothecary Screen:
As you can see, apothecary is pretty intuitive once you know where to get ingredients. The screen has 5 slots, with each one clearly marked as to what goes there. On the right side is a little bar which you can pretty much ignore. What you want to pay attention to is the text at the bottom which will read one of three things: 1. This potion is unstable (will definitely fail) 2. This potion is volatile (may succeed) 3. This potion is stable (will definitely succeed). At this point, every potion you make will be volatile. That’s okay, because that’s the best you can do with only cloudy water**.
Here’s where WAR crafting deviates from other MMOs you may be familiar with. As far as I can tell, each main ingredient has a set ’stability value’. If the items you have in your three additional slots do not provide enough stability to meet that required ’stability value’, any attempted potion with that ingredient will always fail no matter how many times you try. As a correlate to this, any potion which is volatile but succeeds will always succeed and produce a potion.

Volatile potions have a small disclaimer stating that they may produce a negative effect, but at the time of this writing the chance of this happening is negligible enough for it to be ignored. I have used scores of volatile potions, and have yet for one to backfire and produce a negative effect.

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Saturday, October 18th, 2008 | Author: admin

In order to craft a potion with apothecary, you need a minimum of 3 items: a container, a main ingredient, and a stabilizing ingredient. Basic containers, and level 1 sub-ingredients can be purchased at merchants (not quartermasters) and craft merchants. As you gain levels and move up to different tiers, a more advanced container can be purchased from the merchant.

Here’s a breakdown of the process of making potions:

  1. Place the container in the container slot
  2. Pick a main ingredient from your inventory and put it into the main ingredient slot
  3. Put a stabilizing agent, usually cloudy water to start, in the first slot, and check the bar on the right labeled “Potion Stability” above. If the arrow is at the bottom, crafting the ingredient will cause the vial to shatter and the synth will fail. If it’s halfway up then you have a good chance of getting a potion but it will be volatile. Volatile potions have a chance of doing the opposite of what they say they’ll do (Example: you lose 25 action points instead of gain them).
  4. Keep stuffing stabilizing agents in until the potion is either halfway or at the top (I usually go for the top for potions that I want)
  5. If you have extra spaces, you can put a sub-ingredient in. Sub-ingredients fall into 2 categories: Makes more potions and Increases Potion Potency. Also listed under sub-ingredients are other stabilizers not available from the vendor. These stabilizers are generally more potent and can reduce the number of waters you need so that you can afford to use sub-ingredients in your synth.
  6. When you’ve got the mix that you want, hit “Brew”, then enjoy the fruits of your labor!
Saturday, October 18th, 2008 | Author: admin

Greenskin Chapter 1 - Skarzag’s Warcamp
Ugrog’s Rage
Greenskin Chapter 2 - Lumber for the Lobbers
Ironclaw Camp
Sharpthorn Rock
Sharpthorn Wud
Greenskin Chapter 3 - A Stone’s Throw from the Enemy
Kron Komar Gap
The Sacred Grove
Greenskin Warcamp - Screeb’s Stunty Killin’ Camp
Cannon Battery
Ironmane Outpost
Stonemine Tower
The Lookout
Greenskin Chapter 4 - Tribal Warfare
Broketoof Camp
Goldfist’s Hole Recovery
Raider’s Haven
Greenskin Chapter 5 - Something Happened on the Way to the Waaagh!
Danurgi’s Rangers
Firebeard’s Slayers
Up the Creek Without a Battle
Greenskin Chapter 6 - Bonerender’s Boyz
Battle at Blood Fen
Marsh Conquest
The Specter of Battle
Greenskin Warcamp - Foultooth’s Warcamp
Port’s Gate Watch
The Ironclad
The Lighthouse
Fang Breaka Hold
Goblin Armory
Supply Depot
Greenskin Chapter 7 - Who’s da Boss?
Bar Dawazbak
Burn Rock Tower
Gudrim’s Veterans
Greenskin Chapter 8 - The Fall of Barak Varr
Boarding the Seahammer
Fall of Firebrew
Grundadrakk’s Wharf
Greenskin Chapter 9 - The Stunty Boss
Ironrock Point
Long Drong and the Slayer Cove
When the Ship Hits the Sand
Greenskin Chapter 10 - Missing Moonfangs
Gassy Mines
Statue of Inspiration
Thardrik Smashin
Greenskin Chapter 11 - Bad Luck in the Badlands
Fireforge’s Camp
Mutant Exiles
Revoltin’ Gobbos
Greenskin Warcamp - Torka’s Boyz
Goblin Artillery Range
Karagaz
Bugman’s Brewery
Furrig’s Fall
Gnol Baraz
Thickmuck Pit
Greenskin Chapter 12 - The Enforcer
Grimbeard Station
Kolaz Umgal
Moonfang Remnant
Greenskin Chapter 13 - A New Enemy
Altstadt
Priesterstadt
Sigmarite Temple
Greenskin Chapter 14 - Skargor’s Plan
Blight Favored Cult
Blighted Herd
Kolaz Umgal Scouts
Greenskin Chapter 15 - The Road to Treachery
Morkfang da Mad
Overtop Outpost
Valley of the Rangers
Greenskin Warcamp - Bonechukka’s Warcamp
Gorepaw’s Stunty-Killin’ Pits
Rottenpike Ravine
Stabba’s Gate
Stonecleaver Bend
T4 KEEP
T4 KEEP
Greenskin Chapter 16 - The Orc Who Would be Boss
A Wyvern in the Hand
Ambush Canyon
Skargor da Traitor
Greenskin Chapter 17 - Distant Thunder
Gutbashed Gnoblars
Reichert’s Raiders
Und-a-Runki
Greenskin Chapter 18 - The Battle of Grudzag
Gutbash Ogre Camp
The Cult of Drakk
Tuff Enough
Greenskin Warcamp - Shaz’s Strong Huts
T4 KEEP
T4 KEEP
Thargrim’s Headwall
Thunder Mountain Base Camp
Thunder Mountain East Face
Thunder Mountain Summit
Greenskin Chapter 19 - Mudje da Feerse
Doom Diver Try Outs
Sons of Valaya Compound
Greenskin Chapter 20 - Surprise Attack
Baradum
Burnbeard’s Oath
Kazad Urbar
Greenskin Warcamp - Hut-Burna’s Scrappin’ Spot
Cistern Rock
Dolgrund’s Cairn
Kadrin Valley Steamtrain Depot
Peak Pass Gate
T4 KEEP
T4 KEEP
Greenskin Chapter 21 - Now or Never
Battlegut Ogres
Clarion Tower
Duraz Dok
Greenskin Chapter 22 - The Slayer’s Last Stand
Beer Barrel Pokka
Duraz Deb
Slayer Keep
Greenskin - Butcher Pass

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Saturday, October 11th, 2008 | Author: admin

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